December 2022 Update

Hey there Heroes,

We’re charging towards the new year, and we have another exciting update ahead!

Before we jump into that, we also have a quick campaign update to share, as we’ve begun initial reach outs to premium backers in order to gather information for their premium rewards.

If you’re a premium backer and we haven’t been in touch with you yet, then don’t hesitate to contact us at eiyuden@theyetee.com with the header “PREMIUM BACKER” so we can make sure you get your reward!

Murayama
Happy holidays!
This is our third new year since starting our campaign for Eiyuden Chronicle: Hundred Heroes back in July 2020. I knew developing a JRPG would take a long time, but this has taken longer than I anticipated.

Looking back on it, it’s had its share of tough moments.

We spent months ahead of the campaign’s launch preparing what we would need. Of course, there was a lot of work involved in creating the trailer video and putting together the game content we could show, but shooting the live-action movie for the campaign trailers was a challenge.

We shot the whole thing in one day, but had to walk between each of the shooting locations. At key moments, I was dressed in a yellow shirt with a cloak and pots and had to raise my voice. By the time we reached the last scene in the evening, I was so exhausted that I lost my voice.

Not to mention, there was one scene where I shouted “Eiyuden!” to summon my friends to come and help me, but apparently there was some background noise so I had to record that part again later…all on my own.

But I did it. In a nearby playground.

A lone man, recording himself shouting “Eiyuden!” I must have looked so suspicious.

And with that in mind, thank you again for all of your support this year.
Please continue to support us just a little longer next year.

Kawano
Kawano here.
The end of the year has really crept up on me so soon it surprised me.
How will you be spending your new years?

My work on the character illustrations is approaching the final stages, but there’s still work to be done, so I’ve also been helping a little with the pixel art recently. In particular, pixel art of the ingame food.

I’m pretty nervous about having my work amongst that of all the wonderful pixel artists, but I wanted to focus on showing delicious food that each of the characters would enjoy. Like the kind seen below (although this may not actually turn up in the game).

Murakami
Happy Holidays!

Hello everyone, Murakami J here.
It’s become that exciting time of year again.
We don’t typically use the term “happy holidays” in Japan so it feels a little weird for me to say, but I think this excitement is universal at this time of year. That being said, these past few years, I’ve been more impatient than excited that a year has already passed, and haven’t been able to enjoy it at all (lol).

I’m going to work really hard to make sure Eiyuden Chronicle: Hundred Heroes is released so I can finally enjoy the year end celebrations.

Other members of the team may have mentioned this already, but we’re finally reaching out to our premium backers. And once again, I am reminded of the difficulties that come with taking care of and communicating with so many backers from so many different environments, all while juggling production of the game. I apologize for all the awkward correspondence.

I’m sorry for any concern or anxiety we may have caused over the course of this project, but we’re doing our best to ensure that we meet your requests to the best of our ability. If you have any concerns then please check with the team at eiyuden@theyetee.com and thank you in advance for your cooperation.

And that’s where I will leave you for today. It’s a little early, but I hope you have a wonderful new year.

Murakami J

Komuta
Komu-nichiwa and komu-banwa everyone. Happy Holidays!
What’s that, the third time I’ve wished you all a happy holiday now?

I feel like I’m saying the same thing every time, but whenever I do get in touch with you all I remember that we’re making Eiyuden Chronicle: Hundred Heroes together with you, and that gives me the strength to keep going. Thank you all so much!

Production on Eiyuden: Hundred Heroes continues at a clip as we start to incorporate components into the main build. Various problems may arise as we insert prototypes and confirmed specifications into the build and we have to solve these one by one, but we work with the team every day to find solutions.

Sometimes our discussions are amicable, sometimes they’re controversial. And sometimes, we’re forced to change specifications altogether. But then we get ideas to turn these changes into positives and the team works together to improve the final product. This year was one we were able to use to further add to that level of perfection.

We were also finally able to show off some in-development footage at Tokyo Game Show this year. I think we got across everything we wanted to.

As for our Premium Backers who supported us with the Become an NPC, Become an Enemy, Add your Cat to the Game, etc. tiers that will be added into the game itself, we’ve recently sent emails out for. These are to confirm the details for your promised content. Thank you for your patience during this long wait!

We’ve already received responses from many of you, and have been soothed by the photographs of everyone’s cats, dogs, and other pets (lol).

We will make a start on creating the data that will be incorporated into the game based on all the information we have received. And if you haven’t gotten an email yet, the please check the following:
Twitter eiyuden@theyetee.com

This message ended up being kind of clerical, but we’re now in the final stages of the game’s development. We’re going to start showing everyone screenshots of the game from the beginning of next year, so we hope you’re looking forward to that.

I hope you all have a Happy New Year!

Eiyuden Chronicle: Rising Physical Edition Launches January 26 on Nintendo Switch, Playstation 4, PlayStation 5, Pre-Orders Available Now

Pre-orders have opened for the physical launch of 2.5D side-scrolling RPG Eiyuden Chronicle: Rising on January 26, 2023!

Pick up your copy today on Nintendo Switch, PlayStation 4, or PlayStation 5. Pick up the game via Video Games Plus in North America, Red Art Games in Europe, and from retailers around the world. Each physical copy of Eiyuden Chronicle: Rising comes with three trading cards, unavailable anywhere else. Those who pre-order from Video Games Plus and Red Art Games will receive a soundtrack CD as a bonus.

Video Games Plus North America: https://505.games/ECRNA

Red Art Games Europe: https://505.games/ECREU

Created by legendary game designer and a creator of Suikoden, Yoshitaka Murayama, Eiyuden Chronicle: Rising unites three unlikely heroes together on a mission to rebuild the quaint town of New Neveah after a devastating natural disaster. Combine each character’s distinct fighting style with collaborative Link Attacks to plunder powerful artifacts and square off with powerful bosses.

Own the thrilling tale in lasting form, or experience it for the first time! Rising’ features a narrative full of intrigue, with events that set the stage for the upcoming JRPG Eiyuden Chronicle: Hundred Heroes. Revel in the gorgeous 3D environments, handpainted enemies, serene soundtrack and satisfying action combat when Rising launches on PlayStation 4, PlayStation 5 and Nintendo Switch next year!

Eiyuden Chronicle: Rising’s Physical Edition launches January, 26, 2023is now available on Nintendo Switch, PlayStation 4, and PlayStation 5.

November 2022 Update (24th)

Hey there heroes!

The holiday season is quickly approaching, so hopefully that means good food, good family time, and good gaming! For those who haven’t checked out Eiyuden Chronicle: Rising, now could be a great opportunity to do so!

Now, let’s discuss some quick logistics!

We’re going to be reaching out to premium backers throughout November with regards to their special rewards. It’s taken a while, but we’ve put the right processes in place and development has reached a point where we can start putting the wheels in motion. Thank you so much for your patience!

**PRODUCTION UPDATES**
Character Profile
Clarke

Home: The League of Nations
Gender: Male
Age: 55
Favorite Drink: Herbal tea
A middle-aged divorcé who manages the theater.

Not much fazes him anymore, but every now and then he’ll discover some new play and gab about it with the passion of someone younger.

In the past, Clarke put so much energy into his theater troupe that his wife left him.
It was a difficult time.

At the theater, he always wears a suit and coat.

He’s careful about how he presents himself, in keeping with the sense of wonder and imagination he wants to project on stage.

“The stage is my life, and I live for the stage. Ladies and gentlemen: tonight, for your enjoyment, I present this fleeting dream. Let the show begin!”

Character Common: Kawano
Clark is a man who loves the theater, but he is a presenter and an organizer, not the showman himself. I wanted to give the impression that he was always considering his next scene…so I gave him a slight look of consternation.
The theater in the game is going to have a huge number of variations when it comes to character interactions, so I’m excited to start experimenting with them!

Murayama’s Monthly Development Report
The Theater System

The main town in Eiyuden Chronicle: Hundred Heroes will have a lot of mini-game facilities, one of which being The Theater.

This works by assigning characters roles in your play of choice, and then having them perform to their friends.

Depending on the character, you can enjoy watching them play their roles faithfully, over enthusiastically, fumble their lines, or shorten them on purpose! This variety should be a lot of fun to watch unfold.

Isn’t it exciting to imagine how Nowa, Seign, Marisa and the others will react in their roles?
We want to have a system in Eiyuden Chronicle: Hundred Heroes that lets as many characters as possible have their time in the spotlight. The theater is one such system.

We hope you look forward to seeing how your favorite character performs on stage.

Not only that, but we’re also recording voice lines for the theater and the experience has been filled with enthusiastic performances, laughter and praise.

This dialogue contains some 15,000 lines of text, which is roughly the amount you would expect to see in a regular game.

A Word from the Team
J-diary vol.7

Hello, Murakami J here.

Now the mayhem of TGS has passed, we are all hands on deck and busy every day.

Thanks to the hard work of our team, we finally have the basic materials for the main characters and backgrounds, so we are pushing ahead with making the remaining materials.

Since much of my day is filled with a lot of meetings and supervision work, I’ve been working on adding material little by little once my regular work is done. I’ve recently been making characters for the hot spring scenes and such.

Simply putting characters into hot springs is tough in Eiyuden Chronicle: Hundred Heroes. One scene alone means X(100 + α) more cuts to make (lol).

To that end, and to avoid panicking down the road, I’m doing my own work whenever I get a chance.
But in doing that, I’m faced with a number of questions.

For example, “Isn’t it weird for this character to wear a hat in the hot spring?” or “They’ll have to tie their long hair up before getting in the water,” are just for starters. What about what they’re wearing under their outfits?

I approached one character after the other, putting together bath time versions for each, and after a while it’s now possible to tell who is who, even in their bare pixel form! How cool is that?

I was actually a little worried.

You see, usually changing the costume, accessories or other distinctive features like a character’s hairstyle on their pixel art is likely to make many of them look the same as one another, especially as there are so many. But that didn’t happen this time. The individuality of each character is pretty clear.
I think this comes down to everyone having unique physiques and physical expressions—something we talked about a few times at Tokyo Game Show.

I thought changing even the quirky hairstyles would be difficult, so I was very happy in a humble way (even though I made them myself…lol).

So, I hope you look forward to the hot springs bringing out a different side to the characters.

Eiyuden Chronicle: Hundred Heroes is filled with a lot of things to enjoy outside of the main storyline, so I’m sure things will only get busier for us going forward.

These elements aren’t just bonus content and each has a meaningful place within the game. We want to proceed without forgetting to focus on even the smallest of details.

Ahhh…

Talking about hot springs is making me want to go to one, myself.

It’s becoming the perfect time of year for them.

Come to think of it, how many countries in the world have a hot spring bathing culture?
I should find out.

MURAKAMI J

October 2022 Update (26th)

Hey there heroes!
The months are getting cooler and we’re less than a week away from the spoopiest day of the year, so we’d like to kick off our October update with a ghastly glimpse at one of the enemy characters players will face off against in Eiyuden Chronicle: Hundred Heroes.

But first, a special halloween message from the developers:

Illustration Comment
Self-proclaimed magical girl, Mellor, seems to be adored by the staff.
The effects added to the battle scenes in the previous trailer were created with a ton of energy, with some staff even proposing a detailed backstory for her. She really has become a beloved member of the roster. (Maruyama)

**PRODUCTION UPDATES**
Enemy Profile
Maiden-Revenant 

Once, this undead maiden was a renowned dancer. Like other mages of her clan, she can command her hair at will, and has the unique ability to cast multiple spells at once.

In service to the woman who would become the Dead Countess, the maiden fought on countless battlefields, but it was a contagion that ultimately claimed her life.

Murayama’s Monthly Development Report
Voice Recording
The main story for Eiyuden Chronicle: Hundred Heroes will be fully voiced. And not only the main story–there will also be character voices for things like battle scenes and town facilities too.
The voice actors for the three main characters, Nowa, Seign, and Marisa were also announced at the recent Tokyo Game Show.
And now we’re preparing for those voice recordings. It isn’t as simple as turning a scenario script into a proper script for voice recording. We also have to organize and script stuff like the lines and cries in battle scenes too.
The problem here is that there are more than 100 characters in the game. Of course, this is one of the game’s charms so there’s no way to skirt around it, but to give an example, there are more than 80 different lines per character just for the battles.
And that’s just for the characters who can fight, which on its own amounts to a thousand lines.
The whole game is going to require more than 60,000 lines, which is surely a headache for those in charge of handling the voice recordings.
Of course, voice actors will not only voice the friendly characters, but the antagonist, neutral and mob characters for their respective scenes which will require a fair number of actors.
A new battle begins with a single army of voice actors.

A Word from the Team
Kono here.
It’s slowly getting colder, but I hope everyone is doing okay.
I spent some time out and about thanks to Tokyo Game Show and other events last month, but now I’m back at my desk every day.
Now that most of the character designs are out of the way, I’ve been checking the hero and non-hero visuals for Eiyuden Chronicle: Hundred Heroes before anyone else. (lol)
Of course, each character has their own story to tell, and will be voiced this time around, so they’ll feel a lot more fleshed out. But from the illustration side of things, I hope that each character will be loved by everyone…
That being said, we still have a lot of finishing touches and adjustments left to do. I’ll keep working hard on what’s left so we can reveal them soon!
I hope I get to visit a bunch of game events outside of Japan and meet fans from all over the world next year.
Until then~

September 2022 Update (28th)

Hey there heroes!

We’ve been hard at work promoting Eiyuden Chronicle at Gamescom and most recently Tokyo Game Show, so this month’s update will be about how those shows went. We hope you all liked the new trailer!

―Murayama
We at Rabbit & Bear Studios participated in this year’s Tokyo Game Show. We also released a new trailer at Gamescom.

We still haven’t revealed everything about Eiyuden Chronicle yet. But you can get a glimpse of Noah running through a town, and see lots of party members fighting in battle.

The trailer shows the themes we’re going for in Eiyuden Chronicle. The battle scenes are rather striking, and the pixel art for the characters can look somewhat like a comic, sometimes humorous or sometimes serious. We believe that will make players feel affection towards the characters.

Another thing we showed off was the pixel art characters being drawn deep in backgrounds. In older 2D games the graphics were pan-focused, making the characters, the depth of the backgrounds and the foregrounds all the focal point.

But in Eiyuden Chronicle we make our backgrounds with depth-of-field, and it allows for the camera movement in battles, or things like the changes in depth in the scene with Noah running in town. We can also make use of changing different light sources.

Everyone’s favorite pixel art style, enhanced and made more lively by modern graphical expression. That’s the world we’re aiming for in Eiyuden Chronicle.

Now, as for TGS itself, I wasn’t able to get around the venue much myself. I was so busy that I used what little spare time I had using a massage chair at an internet cafe to get back as much energy as I could.

It helped cancel out the lack of sleep I was going through.

―Kawano
Hi, everyone! It’s Kawano.

I’m glad we were able to show off Eiyuden Chronicle: Rising and a new video of Eiyuden Chronicle.

In the future, I’d like to reveal some additional information (while not spoiling anything, of course). Please keep your eyes peeled for that.

And it seems like the JRPG space is starting to get pretty lively! That makes me very happy. It also means that we have to work hard to make Eiyuden Chronicle a game that you’ll all love. It’s got me all psyched up again.

Later!

―Murakami

Thanks for TSG 2022!
In TGS 2022, we were able to release a new trailer and announce the voice actors. I wish to express my thanks to everyone from the official broadcast, people who watched the interviews, and everyone who came to the venue. Thank you all so very much! It made me very happy to see opinions and support from everyone around the world.

This was the first time all of the staff were able to get together to participate in TGS. The first time in a long time we were able to do an announcement face-to-face. I was worried that I’d get really nervous, but seeing members and fans gathered together made me feel very reassured. When the time came, I was able to help put on a fun announcement with my friends keeping me from getting nervous.

As far as production goes, like I said, we’re really into the production phase and very busy. But we wanted to make sure we could get some new info out to you guys, and worked hard on the new trailer. I really wanted to show off the dueling scene, so I might’ve put too much in for the Gamescom version. But what did you think? Did you enjoy it?

I’ve got so many other scenes I want to show you all. We’re going to slowly start showing more and more as we go, so we hope you’re looking forward to it.

And man, face-to-face events are great. It’s taking the efforts and expectations of many to keep this project going. And we will succeed, no matter what. We want to make you all happy. Those four days increased my motivation to its limits.

This time, it was an event in our home country. But there are plenty of game events overseas. This event made me think that if we have the chance, I’d love to go to venues around the world and meet you all. I pray that that day comes soon…

Now I’m super psyched for production, and will work hard to make you all proud. I thank you all, and ask for your continued support.

J Murakami

―Komuta

So, TGS 2022 is over. Komunichiwa, komubanwa. This is Komuta, the guy who even turned into a rabbit at the TGS venue.

This is what it was like backstage at the official broadcast.

Even with TGS over, we had so many warm comments from people who saw the official broadcasts, stage events, and interviews. Thank you all so very much!

And finally… finally, we were able to show you guys footage of Eiyuden Chronicle actually running at Gamescom and TGS 2022! We’re sorry that it took us over a year since the last video at E3.

We’ve had a lot of responses to the trailer, and it has my happiness gauge and pressure gauge filled past the max levels! (lol)

For the TGS trailer, we added even more new footage and even voices this time! I feel like a lot of people were surprised at the voices.

That’s right, we’ve already begun recording the voiceovers. I can’t believe it. I don’t want to believe it. Someone stop time!

We’re being pushed ahead with a lot of busy things, but even so I’d still like to give you guys some progress reports on how development is going every now and again. We’re giving our all so that this game will be something you all will truly enjoy! Thank you all for your continued support!

P.S. There were a lot of extra things I wanted to show you guys, but we ran out of room footage-wise. There’s so many scenes I wanted to show you all! (Crying)

So instead I’ll sneak in a screenshot of Hugo slicing an enemy in two in a single stroke.

Eiyuden Chronicle Announcements at Tokyo Game Show 2022

We are thrilled to reveal the Eiyuden Chronicle: Hundred Heroes gameplay trailer at Tokyo Game Show.

Please let us know what you think and Wishlist Hundred Heroes today!

If you haven’t played Eiyuden Chronicle: Rising yet, check out our 6 things you need to know about the game here and grab yourself a copy now in the 505 Games Publisher sale!

Eiyuden Chronicle: Rising will be launching a physical version for PlayStation 4|5 and Nintendo Switch on January 26, 2023.

Thank you for being a member of the Eiyuden Chronicle family and supporting our exciting new adventure.

We would also appreciate it if you can please wishlist Eiyuden Chronicle: Hundred Heroes on Steam. We are trying to get all of the support we can so we can make this a very successful franchise for the community.

Wishlist Eiyuden Chronicle: Hundred Heroes

Visit the official Eiyuden Chronicle website

Visit the official Eiyuden Chronicle social channels below:
Eiyuden Chronicle Discord
Eiyuden Chronicle Facebook
Eiyuden Chronicle Twitter
Eiyuden Chronicle Instagram

Eiyuden Chronicle August 2022 Update (28th)

Hey there heroes!

Gamescom has begun so we are sharing some of the key assets that we will announce at the show. While we continue to polish the game, we hope these new assets will get you excited! Also, please keep your eye on IGN for a new trailer of the game!

As always, let us know your feedback in the comments section!

**Production Updates**

Monster
Hardknock

These rune golems roam the Barrows, seeking out hapless intruders and then using their powerful arms to smash the life out of them.

Murayama’s Monthly Development Report
As you’ve probably already seen in this update, a new Eiyuden trailer will be released at Gamescom 2022! We’re still right in the middle of development, which includes work on the appearance of the game itself, so certain things may change… But I hope it still gives you a better idea of how the finished product will look.

Currently in the dev cycle, I’m personally at a stage I often reached when working on the Suikoden series… A stage I like to call the ‘manual labor’ part.
Eiyuden features over 100 unique characters, and its large cast is one of its biggest draws, so a large quantity of text has to be created for all the different scenes.

For example, when you choose a character for your battle party, if we decide to have the characters say a line there, we’ll naturally need to make a line for each character.

Part of the fun of going through a story comes from the personalities of the characters. What sort of personalities do all these characters have? What sort of values do they have, what sort of things do they like, and what sort of goals are they trying to achieve? These aspects are actually deeply entwined with the game’s systems.

As I wrote above, if we decide to put a line in for each character every time you decide to add them to your party, we need to make sure it expresses that character’s personality… So they all have to be unique. Some characters might be overjoyed to join the battle party, while others may see it as nothing as a chore. Still others might be nervous, and so on and so forth. Getting glimpses of the characters like this is part of the fun of the game.

Still, no matter what part of the game I’m working on at any given time, preparing data like this for every single character is a huge labor. No matter how tiring it gets, I just have to keep chipping away at it, like good old fashioned physical labor, day by day. It certainly isn’t easy, I can tell you that!

A Word from the Team
I hope you’re all surviving the lingering heat wherever you may be. Japan is still as hot as ever, but how are things out where you live?

Komu-nichiwa, komu-banwa. I’m Director Komuta.

This year, Japan’s summer feels even hotter than usual… No matter how little time I happen to spend outside, I still end up feeling like it’s robbed my body of all its water. Reminds me of when I went to visit Thailand in the summer, many moons ago.

Regardless of the heat, we’re still working hard on Eiyuden. Remember when I showed you a tiny peek of a screen in last month’s update? Well, this is what that mine dungeon used to look like when it was just a test map!

After making sure there are no problems with a map in its rough form, we gradually add details, lighting, and effects until it turns into the kind of map you saw last month. Then, after a lot more work, we finally polish it into something that we’re proud to show off.

Up until now, I know there have been multiple times where we said ‘we’ll be able to show you something soon,’ then failed to deliver… Just like the boy who cried wolf. But I hope you’re all excited for Gamescom!

Now, time to end this entry just like I do all my other ones… Here’s my favorite way to cool down! A staple of any Japanese summer… Shaved ice! Recently, shaved ice has evolved a lot…

Look at this! Rich pistachio cream and lemon syrup! This thing looks incredible!! …But it’s still shaved ice.

The heat won’t be leaving us any time soon, so I hope you all take good care of yourselves and survive the summer. Oh, and please keep cheering us on!!

Eiyuden Chronicle June 2022 Update (26th)

Hey there heroes,

We’d like to start with an update on the Eiyuden Chronicle: Rising product codes. We are getting close to clearing the last of our customer service ticket backlog and we’d like to thank everyone for their patience so far.

If you purchased a copy of Eiyuden Chronicle: Rising as either an add-on via Kickstarter or by purchasing it via the Backer Store and still have not received your product code, then please reach out to The Yetee Customer Service team for assistance.

Once this has been cleared we will be doing an analysis of what happened in order to find out what caused this shortage and delay, however we can already see that our efforts weren’t enough and that we’ve damaged some of the trust the community has given us. Our goal is to use what we’ve learned here to ensure the same thing doesn’t happen again.

We can’t thank you enough for your continued trust and support, and we will continue to keep working hard to ensure fulfillment of Eiyuden Chronicle: Hundred Heroes goes much smoother.

**Production Updates**
Character Profile
Maureus

Profession: The League of Nations
Gender: Male
Age: 32
Favorite Food: Sautéed chicken breast

Despite not knowing a lick of magic, Maureus has decided he’s a mage. The “staff” he swings around—a hunk of steel that’s thicker than he is and that most observers would correctly call a mace—is strong enough to smash through solid rock. And folks, if that’s not magic, what is? (Answer: actual magic.)

Maureus works hard at “attuning himself” (really, he’s just pumping himself up) so he can “wield advanced spells” (break more of his enemies’ bones with each strike).

“Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!”

Kawano’s Comment:
A meathead wizard…is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves).
Is the source of his power magic or muscle…?
Personally, I can’t wait to see him in action!

Murayama’s Monthly Development Report
Not long from now I’ll probably be able to write something more specific about the systems we’re implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life.

I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It’s not easy though, when I’m busy with development. Especially when I’m devoting a lot of my time and attention to working on the story. I don’t want to use too much brain power worrying about other things.

An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I’m working on a script of my own.
So when that happens, I have fun playing quick games or games that don’t linger longer than they need to. Right now, I’m mostly playing…

Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.

One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies.

Heroes of Hammerwatch is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it.

Enjoying games in short sessions is how I’m enjoying games at the moment.

A Word from the Team
Hello everyone. This is Kawano and it looks like it’s my turn.
I can’t believe it’s been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I’m still working on character designs to this day.

Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I’m not that fast and I get time off every week, so the designs remain a work in progress.

Nonetheless, I think we’re finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.).

Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I’m almost done with all 100 heroes!

Until next time!

Eiyuden Chronicle: Rising is now Steam Deck Verified!

Take your Eiyuden Chronicle: Rising Steam experience with you anywhere with Steam Deck!

Eiyuden Chronicle: Rising is a fast-paced 2.5D action RPG with town-upgrading elements serving as a companion prequel game to the upcoming Eiyuden Chronicle: Hundred Heroes.

Eiyuden Chronicle: Rising combines a thrilling adventure through ancient ruins with the tale of one town’s rise from the ashes. Drawn by lenses and other treasure in the nearby Runebarrows, our heroes learn that the town is struggling to rebuild after an earthquake and decide to help.

Along the way, they’ll resolve disputes between eager adventurers and wary locals who don’t think the Barrows should be disturbed. And they’ll learn more about each other’s reasons for seeking treasure, deepening their bonds in the process. As you will learn, these Runebarrows hide a great secret that has fateful implications for one of the characters.

What begins as a simple treasure hunt turns into a dark conspiracy that will shake the world and plant seeds that carry over into the main story of Eiyuden Chronicle: Hundred Heroes the 3rd highest backed Kickstarter game of all time.

Thank you for being a member of the Eiyuden Chronicle family and supporting our exciting new adventure. Please tag us on social at #EiyudenChronicle and let us know what you think about Eiyuden Chronicle: Rising on Steam Deck.

Wishlist Eiyuden Chronicle: Hundred Heroes: https://505.games/ECHH

Visit the official Eiyuden Chronicle social channels below:
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Eiyuden Chronicle May 2022 Update (25th)

Hey there Heroes,

Firstly, we would like to address the ongoing delay surrounding the backer product codes for Eiyuden Chronicle: Rising, and want to sincerely thank every hero for their patience as we work through these issues.

If you still haven’t received your product code for Eiyuden Chronicle: Rising, then please don’t hesitate to reach out to The Yetee Customer Service who are working hard to answer questions and solve problems.

In the meantime, we have some exciting news for those who might have missed it!

EIYUDEN CHRONICLE: HUNDRED HEROES IS COMING TO NINTENDO SWITCH

That’s right! Given recent speculation over the Nintendo Switch and potential next generation Nintendo iterations, we wanted to play it safe and investigate what options we had before fully committing to a Nintendo Switch version.

But now the wait is over and we’re delighted to confirm that Eiyuden Chronicle: Hundred Heroes will also be landing on Nintendo Switch!

Production Updates
Character Profile

Yaelu

Home: A small settlement in the League of Nations
Gender: Female
Age: 15
Favorite Food: Blueberry pie

Yaelu hails from a reclusive settlement. Inquisitive by nature, she is struggling to overcome her shyness and find the courage to make contact with the outside world.

Her settlement uses a rune-lens to cloak itself from prying eyes.
The settlement worships the lens, and it is their custom to hide their eyes behind their bangs as a sign of reverence.

“Um, excuse me, I…um… I mean…do you think… Could you… Could you take me with you? I want to see what the rest of the world is like…”

Kawano’s Comment:
Yaelu is someone who never, ever reveals her eyes.
(Apparently it has to do with a tradition within her clan)
And when I say never, EVER, I mean it! We have a lot planned for Yaelu…!
Regardless of what situations she finds herself in, however, she never loses her enthusiasm, and I tried to express that in this art.

Pixel Art

Murayama’s Monthly Development Report:

A lot of different characters appear in Eiyuden Chronicle: Hundred Heroes–not only those with big parts to play in the main story, but also those with a variety of other roles to fulfill.

Party members who are capable of fighting have different characteristics, while other characters have unique abilities that will allow you to employ a variety of different strategies in the battle system. There are also ‘general’ type characters who will really shine on the field of battle.

We also have characters whose roles are to manage facilities. Some may be store owners, while others will supply the player with convenient services. On top of that, we’ve also prepared a slew of characters whose jobs are just to provide fun for the player, such as through a simple combat-oriented RPG-style mini-game and more.

This motley crew of characters will all be living in the same town, which acts as your home base. We’ll also be preparing simple events and dialog that allows you to catch a glimpse into their daily lives.
Therefore, in order to make all that happen, we’re currently exchanging ideas and figuring out how the different characters’ relationships will work.

Do these two go out fishing together? Do these two have fun talking about love? Are these two rivals? And so on, and so forth.

It’s too much of a job for me to handle all by myself, so I’m collecting ideas from my staff members as well. They’re coming up with a lot of fun ideas and combinations that I would never have been able to come up with on my own.

The surprises are a lot of fun to discover, and I truly feel like this is an important step that will allow us to pour even more depth into the world and its characters.

I hope you’re all also having fun imagining things on your own!

A Word from the Team:

Hello everyone! Komu-nichiwa and komu-banwa!

This month’s word is brought to you by Komuta!

Last month, you got a glimpse into the team’s daily life, so I should probably give you a glimpse into what’s happening on the development side of things, huh…

Walking around the map that connects the world together, checking out towns and dungeons, fighting enemies, buying things in shops, dueling and sparring, fishing and playing with tops, etc. There’s a lot to do in Eiyuden Chronicle: Hundred Heroes, and through working on the prototype, we’ve been able to pinpoint the issues and things we need to work on, as well as define what the player ‘can’ and ‘can’t’ do in the game.

What must we keep, and what must we drop in the limited time we’ve got left?

Is it really okay to just drop and cut the things we can’t make?

Every day, we’re faced with hard decisions about a variety of things. Sometimes we’re not sure what decision to make… And in times like that, we try to focus back on what the core concept of Eiyuden Chronicle: Hundred Heroes is.

I personally believe the concept of Eiyuden Chronicle: Hundred Heroes is giving form to the unique aspects of each character. This doesn’t mean the player can customize each character any way they want, but rather we need to set limitations for the role of each character. We need to purposefully give characters weaknesses and limitations in order to give a unique identity to each and every one of the 100+ characters in the game.

Naturally, with the battles we’ve planned and worked on, we have strived to give individuality to the animations and abilities for each battle-ready character. I’ve spent a lot of time planning out each character so that they function and fight the way we envision them to.

Murayama-san thinks up the characters, Kawano-san gives them form with her illustrations, J-san and the character team allows them to move using pixel art, the planner team gives them roles within the game…and then, finally, at least one character is born. (And we have to do this over 100 times! LOL)
Due to that, we’re so busy every day that it makes me dizzy sometimes… And when work gets really busy, it really makes me want to cook.

I found some guanciale, which I love, at a store I stopped by the other day. When I picked it up, the guy working there immediately figured out what I was doing and said: “Making carbonara? I recommend adding a dash of kelp tea!” So, I bought some at the supermarket, mixed it in with some eggs and cheese, and made myself some carbonara!

Thanks to the kelp tea that I (very apprehensively) added, it ended up becoming the best carbonara I’ve ever made! Thanks, guy at the store! I’ll be back to buy it again!

See you later, everyone! Please keep cheering us on!