We are thrilled to announce the new trailer and pre-orders for Eiyuden Chronicle: Hundred Heroes! We are live at the 2023 Tokyo Game Show sharing brand new game play, interviews, and details.
Watch the trailer:
Eiyuden Chronicle: Hundred Heroes launches April 23, 2024. Pre-order now to get some awesome bonuses including 1x Rune, 1x Accessory, and 1x Headquarters Custom Object (Flag).
If you pre-order and upgrade to the Digital Deluxe Edition then you will get 48-hour early access on April 21, in addition to all the Standard edition bonuses
In addition, if you upgrade to Digital Deluxe Edition then you will also get the Digital Soundtrack which includes 15+ tracks, Digital Mini Artbook with 60+ pages, 1x Headquarters custom Object (R&B Statue), Season pass, and the Easy journey pack with 6x HP Recovery, 2x Revive, and 1x Evacuation item.
Please join Rabbit & Bear at the Happinet booth from 14:00 – 14:50 JST September 23 / 10:00PM – 10:50PM PDT September 22.
Watch the broadcast live here:
Thank you for being part of the Eiyuden Chronicle family. Have a wonderful TGS.
Today we proudly announce the April 23, 2024 release date of Eiyuden Chronicle: Hundred Heroes! We are pleased to unveil a new key visual featuring the three main characters Nowa, Seign, and Marisa.
Eiyuden Chronicle: Hundred Heroes is a JRPG from legendary game developers Yoshitaka Murayama’s (Suikoden I & II) and Junko Kawano (Suikoden I & IV) which takes the turn-based strategy game experience to the next level. Eiyuden Chronicle: Hundred Heroes features a finely crafted six-character battle system, meticulously created 2D sprites and 3D backgrounds, a riveting story with over 100 playable characters and engaging gameplay designed to bring players a modern take on classic JRPGs.
“We are thrilled to finally announce the release date of Eiyuden Chronicle: Hundred Heroes,” said Studio Lead Yoshitaka Murayama. “Having our game featured at Nintendo Direct this year is a real testament to the hard work of our team, but more importantly, to the patience of all our fantastic backers who have had the faith in us to deliver the Action JRPG they’ve been waiting for.
Hey there, Heroes! We’re slightly late this month as we’re gearing up for Tokyo Game Show 2023. We hope everyone is as excited for Japan’s biggest video game convention as we are, but don’t worry! We still have some fun tidbits to share in today’s update so let’s jump in!
Platform Selection Emails
We’ll be sending out Emails soon for you to select your physical platform of choice for Eiyuden Chronicle: Hundred Heroes. The header will be “Eiyuden Chronicle: Hundred Heroes Backer – Physical Edition Reward Platform Selection Email”
Due to the tight timeline we need to receive responses by Wednesday September 20th, 2023. In the event that we do not receive a response we will need to order the initial version listed on the survey.
Please note this is ONLY for Physical editions and not digital editions. Physical editions have longer lead times so we are asking for that information now. We’ll be asking for your digital edition platform choices at a later date.
Development Updates:
Murayama’s Monthly Development Report
There are more than a hundred heroes appearing in Eiyuden Chronicle: Hundred Heroes.
I’m organizing the profiles for those heroes.
Of course, the world of Eiyuden Chronicle is different from the real world (y’know, Earth). Does a year have as many days as it does in the real world? Do they have concepts for days of the week? Do the days of the week have the same names as they do in the real world?
In our world, the concept of days in a year, days of the week, and months of the year are the result of historical trends. So naturally those in this imaginary world should be different, right?
But while the concept of totally original days of the week and months is pretty fascinating, it’s also difficult to wrap your head around, and I’m not sure if adding explanations for each different thing is a good idea or not.
Not to mention these characters will speak languages from all over the world (Japanese, English, French, German, Chinese, etc.). I wonder how that would change things.
Of course there are words and phrases in these languages that exist due to their history. So does their existence mean that there was a similar historical process in this fictional world?
As a compromise, in my mind, each fictional world speaks its own language, has its own customs, counting of the moon, and days of the week, but to some extent they are expressed in a form that is translatable and understood by people in our world.
That’s what’s been going on in my head.
I fear that if I keep going down this rabbit hole I might lose my mind.
Komuta D’s Sneak Peek
Komunichiwa, Komubanwa, Director Komuta here!
I’m back this month with a little sneak peak that I’d share.
There are so many characters in this game, more than 30 so far, but there are still many more to come.
More than 100 total, to be exact!! (LOL)
And all of these characters need voices, not just for the scenario but the theater and mini-games too.
You can choose between English and Japanese voice acting too, as seen here.
You can choose to have no voices too, of course, but that would be such a shame!
I want you to hear every cast member’s masterful and fascinating performances at least once.
This time I’d like to introduce four new characters and their Japanese voice actors.
▼Dux Aldric CV Jouji Nakata
An ambitious political and military mastermind who commands a powerful faction of the Galdean Empire that is second only to the imperial family’s. He seeks to unlock the true essence of the rune-lenses and create technology that can be used equally by all.
▼Chapell Winlart CV Kiyosato Takaya
A young Galdean general who serves under Dux Aldric.
▼Perrielle Grum CV Maaya Uchida
The young countess of Grum, a small country in the League of Nations. She’s sharp as a tack, a go-getter, and full of fire. Where others mince words, Perrielle sharpens them for the kill—and people deride her for that lack of demureness. “She’d be a lovely girl,” they say, “if she wasn’t always braying.
▼Melridge CV Yohei Azakami
A young scholar who specializes in natural history. He yearns to know of every last thing in the world, and exactly how it got there. He also happens to be a genius tactician, and will be a valuable asset to the protagonist.
Introducing the cast now of all times. You must already know what to expect from… Ahem.
Things are heating up with the arrival of Summer, so we hope you’ve found somewhere cool and comfortable to indulge in this month’s update!
Let’s jump in!
Komuta D’s Sneak Peek
Komu-nichiwa, komu-banwa, director Komuta here.
I’m excited to give you another sneak peak this month!
And the contents for Komuta D’s Sneak Peak #3 is…
TADAAA!!
What you see here is an imageboard of a key location in the story and a 3D model of the boss that appears there… Those who have played Eiyuden Chronicle: Rising may look at this and think, “…huh?”
It looks like some sort of decaying ruin, but what kind of adventure lies in wait there? You’ll just have to wait and see!!
As you’ll notice in Producer J’s ‘Word from the Team’ segment, the art for the characters, backgrounds, enemies, UI, effects and other props, which is one of the most important parts of the game production process, are now finished and Eiyuden Chronicle: Hundred Heroes is finally taking shape as the game’s framework is being fleshed out.
To use an analogy, it’s like an “unassembled Gunpla!” (It even makes noise!!!)
From that point we started working on improving the art’s quality in order to really add that level of polish, checking whether the implemented sections were working according to the blueprints, and figuring out how to improve the design if there were any errors.
The image board above is just one of the blueprints from which everything started.
I hope you’re looking forward to another glimpse next time!
Murayama’s Monthly Development Report
Thank you so much for the many submissions to our recent call for the ending theme choir! We can’t wait to see how it turns out.
We used a choir for the ending theme when I worked on Gensou Suikoden too. That was at the suggestion of Higashino-san who was in charge of the music at the time and the production staff.
We had the option to hire a professional singer to record the ending song, but since the theme of Suikoden revolves around a group of bandits and drifters we decided a chorus of amateurs would be more atmospheric.
The recording took place in a corner of the office and we gathered all of the development team for it. I was there too, but I was placed further away from the microphone because I’m loud and tone deaf (lol).
Come to think of it, some of the game’s sound effects were also recordings of the team member’s voices.
The development of Eiyuden Chronicle: Hundred Heroes was undoubtedly started by the passion of our backers.
I hope this chorus will properly represent how this project is a joint effort between the team and our backers.
A Word from the Team
J-diary vol.9
Hello all,
Murakami J. here.
In my last report, I talked about the pixel art end goal being in sight. Well now we’ve surpassed it and are in the process of polishing the art materials.
I’ve mentioned this many times before, but the greatest challenge for the graphical portion of Eiyuden Chronicle: Hundred Heroes has been meeting the volume of assets needed and our first priority was meeting each milestone and its quantity of assets.
The primary reason for this was the need to keep pace with the progress of each part of the game’s development, but creating a large number of assets in a short period of time was not an easy task. Not only was it very difficult from a planning and management standpoint, but then securing talent, managing costs, and resolving a variety of other problems at the same time made this project a major challenge.
Somehow we managed to overcome those issues and are finally entering a phase where we can polish the finished assets.
In all the years I have spent working on video games, I personally find this part of the process to be the most enjoyable.
This is the stage where the visuals have been assembled to some extent, allowing us to look at the bigger picture as it comes into focus and make necessary adjustments and rearrangements.
With these last pushes, the final product becomes more polished and different with each passing day.
This is the most enjoyable part of development, when our only focus is on improving the game’s quality.
Komuta D said this in the last update, but seeing the characters and world come to life with the addition of music and voice acting makes us so happy.
Regarding sound, its selection, timing, and how it is used can greatly affect how it breathes life into the game, so we want to spend as much time as we can on this.
It isn’t my area of responsibility, but I can’t help myself from talking in detail about what’s been added so far.
That’s why the materials are almost ready.
From this point on, the finished product depends greatly on how much polish we can add, so I hope we can continue to make adjustments and keep pushing to the very end, dedicating as much time to it as possible.
We’re entering the season of gaming events and conventions, so we’ll have more opportunities to show you what we’ve made.
I’m sorry for repeating myself every time, but please wait just a little bit longer.
Golden Week in Japan has come and gone, and we’re back at it with another Eiyuden Chronicle update for everyone so let’s jump right in!
Komuta D’s Sneak Peek
Komu-nichiwa. Komu-banwa. Director Komuta here!
And this month, I’d like to give you another sneak peek at what’s happening behind the scenes.
The content for Komuta D’s Sneak Peak #2 is the “Auto Tactics”.
Ta-daaa!
So what on earth is Auto Tactics?
In Eiyuden Chronicle: Hundred Heroes, Auto Tactics is an auto-battle system that makes for an easier and more rewarding experience for those that find fighting normal enemies to be a pain in the butt.
Huh? But Auto systems can only be used against weak enemies that are a certain amount of levels lower than you, right?
No, no, no. Even with the default settings you can run headlong into any fight against normal enemies and that party will handle the rest. They’ll even heal themselves if things are looking dicey.
I can’t go into any more detail into what kind of system it is just yet, but I would encourage anyone who finds battles tedious to use it from the get go.
And that’s a wrap on this month’s Sneak Peek! I hope you look forward to the next one!
Murayama’s Monthly Development Report
We had a six-hour meeting with a large group the other day, including our publisher 505 Games. Our meetings are typically held online, so it’s been a long time since we’ve met face-to-face like this.
A video game is both a creator’s project, but also a product. If these two aspects aren’t balanced properly then the game can become either a purely self-indulgent art piece, or an empty imitation that has lost its heart as a game.
Sometimes I’m asked what kind of game it is that I want to make, but to me what I want to make the most is a game that many people will enjoy.
Ultimately that’s tied to how fun the game is and its storyline. But what will make players happy is an extremely difficult question and despite searching for a long time, it’s still a tough one to answer.
When I say “many people,” as happy as I am to sell a lot of copies, being proactive and getting to know the people connected to the game is important too.
That’s why I appear at shows the publicists ask me to attend, answer surveys, shoot my own videos, wear goofy costumes and film embarrassing skits.
Even so, sometimes a creator has their reasons for not accepting a publicity request that comes up, which then results in a six-hour long meeting.
That being said, I consider that a part of my job as a game producer.
During that six-hour meeting I was finally, FINALLY able to receive some of the merchandise for Eiyuden Chronicle: Rising. I’m quite pleased, and like the tumblers in particular.
We are heading into Golden Week, which means there’s a lot of tasks to finish before breaking up for the holiday. This means that this month’s update will be a little lighter, but we’ll be back to business as usual after Golden Week so you can expect a full update in June.
Thanks so much for your understanding!
Kickstarter Backer Survey
Kickstarter only allows for one Kickstarter Backer Survey to be created for any one campaign. The update last month was not referencing a new survey, but the original Kickstarter Backer Survey we sent out a few months after the campaign originally ended. We currently have 90% of the Kickstarter Backer Surveys completed.
If you have completed your original Kickstarter Backer Survey, then worry not! You don’t need to do anything.
If you haven’t or aren’t sure, then please send a message to eiyuden@theyetee.com.
Please note, any customer service tickets sent to The Yetee after last month’s update asking about a new survey will not be answered due to this being a misunderstanding and no such survey exists.
Thank you!
Murayama’s Monthly Development Report
We are deep in the middle of a very active development phase, working on a large amount of text related to in-game facilities and townspeople, while also struggling with creating the DLC scenarios.
We also fought a new enemy recently—the creation of book texts for libraries.
I hope to be able to convey the world’s history, kingdom origins and climates using only text and stories of times left behind by those who lived them.
Not to mention the townspeople’s lines. Now that is another big enemy.
The townspeople and soldiers in the game are not treated in the same way as the “heroes” in the main storyline. But that doesn’t mean they shouldn’t still have lives to live in the world of the Eiyuden Chronicle.
I have written lines in the past for townspeople in the games that I have been involved in producing.
Sometimes fathers, sometimes mothers, sometimes children, sometimes young dreamers, sometimes girls in love, sometimes kids at play, sometimes soldiers protecting their country, sometimes bandits running amok, sometimes cunning merchants, sometimes street performers entertaining people.
I even experienced staying behind at work alone to write lines for townspeople of different genders, ages, and classes. I’d continue for long periods in a daze; I’d become a father, then a mother, then a child, as I wrote line after line of dialogue…
There were times when I would be there late at night and, although no one was supposed to be there, it felt like someone was talking in my ear. That would wig me out so I’d play loud music and keep working.
Are they the voices of people living in this imaginary world?
I feel that this dialogue is what really helps to build the world. As if the main characters are not the only ones in the play.
Cherry blossoms are in full bloom today, and this month’s update has a blossom or two of new reveals of its own. But first, a little spring cleaning!
Surveys
We’re happy to say that roughly 90% of backer survey replies have been received! If you haven’t gotten your survey yet then please send an email to eiyuden@theyetee.com with the subject NO SURVEY. Please include your backer number and registered email address.
Premium In Game Rewards
We have approached all backers who purchased one of our premium reward tiers (become an NPC, put your pet in the game, etc.). If you purchased one of these tiers and have NOT received any correspondence form the team then please send an email to eiyuden@theyetee.com with the subject PREMIUM REWARD so we can remedy the issue. Please include your backer number and registered email address.
Eiyuden Chronicle: Rising
We believe all codes have been sent to the relevant backers, but if you haven’t received your code yet then please send an email to eiyuden@theyetee.com with the subject RISING NOT RECEIVED. Please include your backer number, registered email address, and platform of choice.
We’ll do our best to respond to each email within 48 hours.
Thank you very much for your continued support with helping us to close out these remaining issues!
UI Screen
We’d like to show a sneak peek of the status screen currently in development where it shows characters’ basic info such as their stats, HP and MP. It’ll also show equipped items and their effects as well as their available skills all at a glance.
(The image shown is for the Japanese version. The UI is still in development and subject to change.)
Murayama’s Monthly Development Report
An RPG is a collection of very diverse systems. Systems for navigating towns and other maps, systems for performing actions and talking to NPCs like townsfolk, systems for activating and replaying events, combat systems when you enter battles, trading systems when you enter stores, leveling systems for upgrading stats…
Not to mention that Eiyuden Chronicle: Hundred Heroes will have war event systems for war scenes, solo combat system for solo combat scenes, systems for the main city’s particular structure and systems for minigames, etc.
And that’s not forgetting the system behind party management, which we showed a screenshot of above.
Unfortunately, we can only show off the Japanese version at this time as it’s still under development, but seeing each of these systems being completed brings a special kind of joy.
Regarding the UI, we believe striking a balance between high functionality and ease of understanding is important. When it comes to item management, for example, players might want to sort their items by multiple criteria. However, a lot of consideration needs to go into whether implementing that function is a good idea or not.
An interface that always forces the player to choose multiple sort conditions is redundant when just one sort condition is enough. It is unnecessary for a screen like that to appear every time when you can switch between conditions at the tap of a button.
In that case, should we make it selectable only when it’s needed?
If so then we add the new function to the system, but as more functions are added, the overall system becomes more difficult to understand.
Games aren’t tools, so a balance between functionality and understandability is important.
I don’t think having a status screen that displays all the data in the game is a good idea.
Having a screen filled with rows of numbers leans towards incomprehensibility.
We want to present detailed information the players are looking for in a way that’s easy to understand.
The status screen is structured according to those considerations.
A Word from the Team
Hello everyone, Kawano here. I’m in charge of the character illustrations.
Development is at its climax and I’m working my tired body to the bone.
I like to rouse myself when I’m tired by looking at the development screens and thinking, “Everyone’s working hard, so I’ve gotta work hard too!” lol
There have been a few occasions now when I’ve watched the voice recording sessions and have been so overwhelmed by a performance for a character that I rush home before I have a chance to calm down and secretly add “they must pull this face when they say that phrase.”
I’m mostly working from home with Eiyuden Chronicle: Hundred Heroes, so getting to see what others have been up to from time to time is great stimulation.
(This probably isn’t the time or place, but there are so many characters in this title, so the amount of voices and cast members is wild! Please wait until we can release more details…!
We’re already wrapping up month two of the new year and have a lot of fun things to share, so let’s just jump into it!
Murayama’s Monthly Development Report:DLC3 Content
The poll DLC3 that we mentioned in the last update has closed and its content has been decided! DLC3 will focus on the story of the Skeleton King Markus and a mysterious young girl named Milana who somehow share a history with an old, once prosperous kingdom.
Markus was actually a character selected by backers during the Kickstarter campaign, which is probably why so many felt such a strong connection to him.
We honestly had no idea which direction the vote would go, as some of the proposed concepts included characters that have already appeared in Eiyuden Chronicle: Rising, such as Iugo and Mellore.
Not only that, but each option had something of a theme to it.
Story 1: Tales of the Yokai Hunt has a focus on the Far East, with Japanese-centric elements such as samurai and ninja.
Story 2: Conquest of the Sands is a desert-themed, hard-boiled tale with Middle Eastern-inspired characters and Sharkmen.
Story 3: Elden Magicks was the winning selection and tells a tale of a kingdom long abandoned that may hold clues to the secrets of the rune-lenses.
Story 4: Kings of the Neighborhood would dive into a story all about overcoming adversity through mini-game-esque competitions and such, giving the townsfolk and store-owners their chance to be in the spotlight.
Story 5: Magical Girls, Assemble! would have brought together classical magical-girl and super sentai archetypes like those seen in Sailor Moon and Power Rangers.
In terms of story, I thought Kings of the Neighborhood would have been interesting, but the characters were a little weak. That being said, I would have used Frida from Eiyuden Chronicle: Rising as the main character.
I always like to participate in the #hundred-heroes-chat on the Hundred Heroes Discord channel (https://discord.com/invite/eiyuden) on the weekend following that month’s Kickstarter update! I was really happy to see everyone chatting about their concerns and feelings surrounding each proposed story.
I’m often asked if we’ll make any of the proposed stories that weren’t selected.
Hmmm, I wonder (lol).
A Word from the Team
J-diary vol.8
Hello. Murakami J here. Good news! I’m finally seeing the light at the end of the tunnel in my endless pixel art creation journey.
Congrats to me!
I’ve been making games for a long time, but I’ve never had to create pixel art for so many neverending days before. Despite us now living in an age where pixel art creators are a dying species, the staff members all never lost their nerve despite all the redo orders and worked extremely hard.
Thank you.
Of course, I’ve been doing other thing aside from pixel art… But due to how neverending it seemed, the pixel art definitely proved to be the scariest part of it all.
At first I thought “What were we thinking, starting a project like this? The amount of work we have to do is unreal…” Feelings of regret and unease made me feel like I was going to slip over to the dark side several times, but now I feel peaceful and happy that I was able to complete things in this style.
It’s all thanks to everyone being here with us and giving us your support.
Thank you.
Ohh, thank you…
END
…No, wait, I still have a lot of work left to do!! (LOL)
The momentary feeling of relief made me unconsciously slip into a trance. Sorry.
Time for a serious update. I’ve seen the light at the end of the tunnel when it comes to the pixel art, but I still can’t let my guard down yet. Currently, I’m working on the remaining basic character resources as well as special resources for events and stage-related things… My days of fighting aren’t over yet.
I’m also reaching the finish line when it comes to the background resources, so I’m currently preparing to get together the composition for each scene.
The basics for the event scenes and other various elements have all been completed.
Director Komuta and the voice recording staff members have also been preparing for the recordings for days and seem very busy.
We’ve also entered the production phase for Kickstarter backer rewards. (We’ve been receiving replies from everyone – thank you so much! But we still have yet to receive a reply from everyone, so if you still have yet to reply, please check out this link!)
There are a lot of things to prepare for this as well, so things will still be crazy for a while.
Our production phase is heading toward its peak, and we’re getting busier day by day. Everyone is harrowed by their own deadlines every day, and we want to make sure we don’t panic, give up, or compromise so that all the effort we’ve put into this so far doesn’t go to waste.
Oh, that reminds me. Since we’re nearing the end of our pixel art production, I decided to release a character video in this update. It’ll be coming to you together with an explanation from Director Komuta.
It still doesn’t have voices yet, but I hope we can continue to show you in-game content now and then that doesn’t spoil anything up to the time when the game is finally released.
I hope you’re all excited!
MURAKAMI J
Komuta D’s Sneak Peak
Komunichi-wa, komuban-wa, Director Komuta here!
Remember the glimpse section I mentioned in last month’s member comments?
We’re calling it “Komuta D’s Sneak Peak” (J’s idea)
In this month’s issue, we’ll show you a glimpse of a fresh out of the oven, full-length skill attack, as Producer J mentioned earlier.
So, what do you think?
A variety of actions that make the most of the characters’ personalities like this will greatly enliven the battles!
Hm? Are we okay showing off these characters?
Eh, why not?
And who’s the beautiful lady with the blond hair?! Moving on!!
We plan to keep giving sneak peaks of the game while it’s in development, so please stay tuned.
(Finally… FINALLY, we’re getting around to showing some stuff).
We’ve been pretty busy working hard to incorporate the premium rewards into Eiyuden Chronicle: Hundred Heroes, but we still have our work cut out for us! If you’re a premium backer and haven’t received an email from the team asking for details for your premium reward then please reach out to us at eiyuden@theyetee.com!
In other news, the vote for the contents of DLC #3 is now open! We’re eager to hear which story you would like to see realized, so please follow the link here to find out more and cast your vote!
**Production Updates**
Murayama’s Monthly Development Report
As promised, the vote for DLC #3 is now open to the public and backers, where you get to vote on the DLC’s content! Opportunities like this aren’t common so it took some time to organize the vote with our publisher, but we’re really happy to share the options today. We even considered totally original content at one point, but in the end we realized it would be too difficult to make a reality while keeping the amount of content under control. That’s why, this time, we created some scenarios for you to vote on.
Eiyuden Chronicle: Hundred Heroes, is a game about its heroes, and so we decided to move in the direction with the heroes in mind. A story about desert mercenaries, a story of runes tied to the undead, a story about Japanese-style monster extermination, a story about the characters working behind the scenes, and a story about magical girls.
I can’t wait to see which one will be chosen. Then once the decision is made, we’ll need to figure out the specifics according to a pretty tight schedule, which is going to be tough.
We had another idea for a story that focused on generals during a war-time event, but it was dropped as the relevant characters would not be included in the game’s initial release. For the same reason, we also dropped a story plan that revolved around Lian’s martial arts training as there would have been a problem with the character’s release timing.
Maybe we’ll just give Lian a separate fighting game of her own lol.
Please vote for which story you would like to see, and if you have any ideas of what each story will be like then please share your opinions with us via Discord, Twitter, etc.!
A Word from the Team
Happy New Year 2023!!
Komunichi-wa, Komuban-wa! Direct Komuta here!
I hope you’re looking forward to the year to come.
For a change of pace, I thought I’d share some of the development team’s New Years cards! First up is this one, illustrated by ‘S’–a designer on the character team!
Isn’t the way she’s giving peace signs/bunny ears with both hands really cute?
Next up for number 2, illustrated by a designer on the 3D team that we will call ‘T’!
How cool is that sense of motion with Noa, Sei and a mystery creature. Man I wish I still had the youth to fight like these two (LMAO)
So what did you think, because I’d like to share more of these from the development staff in the future.
And, tying up with my first meal of the year I had Garoo’s favorite pavlova!
I’d never tried it before, but the way the crunchy meringue and fresh berries melted in my mouth was superb. Behind it you can see Garr’s favorite food—pancakes! Those were delicious too. It looks like the Beastmen of Allraan have serious sweet tooths.
Next month, I’m hoping to be able to show you a glimpse at some new in-development materials, so I hope you’ll look forward to that!
PS. We’re receiving a steady stream of responses from our Premium Backers from the end of last year with your enemy designs, city item designs and pet photos, etc., but if you haven’t gotten back to us yet then please do!
If, by chance, you haven’t received an email from us then please reach out to eiyuden@theyetee.com with your backer number.
Join the Eiyuden Chronicle Discord server to discuss the choices.
Pick your favorite scenario from the DLC choices listed below:
TALES OF THE YOKAI HUNT
Featured heroes: Iugo, Mio, Hakugin, etc
Sample Story: Join forces with a samurai Iugo, a ninja Mio, and a swordswoman Hakugin on a secret mission from the East Reach to put down the escaped yokai (monsters). Survive challenging boss level battles!
CONQUEST OF THE SANDS
Featured heroes: Yuferius, Barnard, Scarlet, etc.
Sample Story: A tale of honorable war between the sandwalkers and their rivals the desert mercenaries. Embark on an eccentric journey with Yuferius, Barnard, Scarlet, and other exciting figures from this installment.
ELDEN MAGICKS
Featured Heroes: Markus, Milana, Quinn. etc
Sample Story: Journey through the story of the origin and collapse of the once prosperous Elden Realm and discover the secrets of the rune-lenses! The collectors will not want to miss this supernatural story involving Markus, Milana, Quinn, and other mysterious characters.
KINGS OF THE NEIGHBORHOOD
Featured Heroes: Dr. Corque, Code L, Frida, etc.
Sample Story: Partake in fun town activities with Dr. Corque, Code L, Frida, and more entertaining characters roaming around the town where Nowa’s Alliance is headquartered. Play against the most challenging Beigoma game opponents, test your culinary abilities in cooking battles, and try new Eiyuden Chronicle minigames.
MAGICAL GIRLS, ASSEMBLE!
Featured Heroes: Mellore, Carrie, Momo, etc.
Sample Story: Mellore, Carrie, Momo, and other magical powered girls set off on a hilarious story that is too cute to pass up. The Alliance forever changed after a bit of girl power was poured into the mix. Faceoff against mind bending unique battle scenarios and leave it to the magical girls to save the day.
Join the official Eiyuden Chronicle Discord community at https://discord.gg/eiyuden to discuss the DLC3 options!
Be a part of Eiyuden Chronicle history, help decide the future of the franchise, & vote on 5 DLC scenarios. Please tell your friends and communities about the vote.
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English
English
日本語
Deutsch
Français
Português do Brasil
Español
한국어
繁体中文
简体中文
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